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My Blog. My Art. My life.

Saturday, October 31, 2015

Movies done PROPERLY, dammit!

Oh joy! I've heard there is going to be a reboot of the reboot of Ocean's Eleven. I like this. I like this a lot. The Ocean's Eleven trilogy (that is, the first Ocean's Eleven reboot and it's sequels Ocean's Twelve and Ocean's Thirteen) rank amongst my top favourite films. To me, these are how movies should be done for a number of reasons.

I find modern film more and more grating. With the rise of CGI, films have become more of a visual spectacle and a times it feels like they're thinking more about what would make a cool action sequence rather than developing interesting characters and plot. I find the dialogue very bland, particularly in the delivery. Far too many films have their characters deliver lines in a very dry, monotonous tone with no emotional inflection what so ever. You may as well use a text-to-speech program and get the same overall tone. There's just no personality to the dialogue. The writing itself can be pretty bad, too. At times a line of dialogue feels like the screenwriter was trying to come up the most dramatic thing someone could say rather than something someone WOULD say in a given situation. 

Ocean's 11, 12 and 13 are brilliant. Very rarely do lines feel like 'movie' dialogue. Ok, Julia Roberts must not have gotten that memo in Ocean's Eleven, but she did a better job in 12. While I feel Ocean's 12 was the weaker of the three films, with a few awkward moments (but overall still a great film), it contains the best examples of dialogue done right. There are times when characters are in an open discussion, and occasionally they talk over one another, or start to deliver a line only to change tack mid word and say something else. It looks like they are thinking as they speak rather than regurgitating a pre-written line. In Ocean's Thirteen, during the interview between Terry Benedict and Oprah Winfrey, you get the impression that he is on the spot and has to think about what to say on the fly. Still speaking of Ocean's Thirteen, something else they did right was the portrayal of computers. There's a sequence where the security staff at William Bank's casino are running an 'all known associates' search against a suspect. As they enter the data, all we hear is the typing of the keyboard and the hum of the servers in the background. In pretty much ANY film or TV show, everything that we see happening on a computer screen is accompanied by a sound effect. This does not happen. I mean really - look at your own computer how often does doing something within your operating system make a noise? Hardly ever. It's this kind of inaccurate representation compared to the real world that gets on my nerves (as you can see, I'm a picky bastard).

So yes, really, really looking forward to the next Ocean's film. They're going for a female centric cast this time which could be interesting. Steven Soderbergh is back to direct, and George Clooney is on board to assist, so I'm hoping for good things.

Thursday, October 15, 2015

Fox character rig and more Starfox Zero news

Some more concepts relating to my potential Starfox animations. Here's the turnaround for the character rig of Fox. As I've said in previous posts, I'm basing him more off his Starfox Adventures appearance, with a little bit of the Fox Amiibo thrown in for reference. While the shoes are influenced somewhat by SF Adventures, I might change them so if you have a better idea, let me know.

This might be the last of the Starfox related stuff I'll do for a while. I'm trying to discipline myself to not start a new project until I've finished my current one. I'm still trying to push to get my Unstable Housewife clip finished, then I have another animated short in mind before I had planned to get into Starfox. The rigs of Fox and Krystal were made as a fun little diversion.

Speaking of Starfox, I recently found out that Starfox Zero is going to be delayed until 
1st quarter 2016.


Given my obvious love for the franchise, you may be puzzled as to why I consider the delay a good thing.

I like to think a game is all it can be given the time and resources allocated to it. The notion of a developer pouring everything they can and making it the best they can is reassuring that the end product will be of decent quality.

This is why I tend to dislike things such as Day One DLC. To me it gives the impression content has deliberately been held back in order to squeeze out a few more coins from us. Yes, I know this is often misunderstood, as the downtime between when a game is finished to when it is ready to go on sale, can allow for the developers to whip up some extra content. But this still feels like we're not getting the whole package when we should. And if the DLC is available the same time the full game gets released, why can't it be bundled together for a single price? I'm fine with paying for DLC after a game has been out for a while, as the development is presumably funded by the sales of the main game, but during the initial launch, everything should be available together. But anyway, I'm digressing...

If I recall correctly, I think StarFox 0 had originally been slated for an early 2016 release but was brought forward to November 2015 a little while ago. I was actually bit miffed to hear it was coming out sooner than expected. Oh sure, if a game gets finished sooner than anticipated and it's everything the developer had set to achieve, then by all means release it. But I like to think the longer a game is in development, the more gameplay and content it would contain. I know that delays can be bad for a developers, as the longer a game is in development, the higher the costs end up in terms of wages and restocking the biscuits in the break room. But like I said, it gives me the impression the developer cares about the project and if the game is better as a result, then hopefully it also raises consumer confidence for future projects. Blizzard are notorious (in a good way) for delaying the releases of their games - even before their juggernaut money earner World Of Warcraft came around to continually finance them. Even here I didn't mind. Yes, it was frustrating to hear of delays when you wanted the game and you wanted it yesterday, but Blizzard have always delivered a quality product as a result.

Besides, even though Starfox may be delayed, I've still got Fallout 4 to look forward to for a November release.