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My Blog. My Art. My life.

Tuesday, February 28, 2017

12 Months of Dogs Of War - February (Sledge) 02

Sledge entered the Dogs Of War family fairly early on. He was the third character I created (Stylene and Josh were 1st and 2nd respectively). He appeared in a comic I made when I was playing around with my characters. He was a prisoner rescued by Stylene and her friends during a raid on an enemy base.

Anyway, Sledge had been planned to be boyfriend to Stylene, a concept I later dropped in favour for Peter Edgewood being Stylene's BF. Sledge was also written as an orphan, but I also had two other orphan characters and felt this was overdoing it. So Sledge then became a childhood friend of Stylene's, had a proper family and haven't thought much about it since then.

Much to my annoyance, I actually own Sledge's attire. I was out buying shirts and found something I quite liked. It wasn't until sometime afterwards I realised the shirt was exactly the same as Sledge wears and when combined with my black trousers... well at least his shoes are different to mine. I think I'm in way too deep with Dogs of War. Oh well!

Saturday, February 18, 2017

12 Months Of Dogs Of War - February (Sledge)

I don't often draw Sledge, which is part of the reason it took me so long to put up an image of him for this month. As far as characters go, he doesn't do anything special - by that I mean he doesn't have any peculiar personality quirks or traits to make him stand out like my other 'Dogs Of War' characters.

But anyway, here is Sledge, second in command (more or less) of the good guys. He is also a wizz when it comes to computers (he fills the techy role of the team) and a good pilot. He has a broad range of weapon skills, being a general all-rounder in combat. He is the only 'Dogs Of War' character that doesn't have a preferred weapon type.

At the moment he doesn't have a surname. He did once, it was 'Twycross' (a name inspired by the Mechwarrior computer games). The reason for dropping the surname was that I felt maybe it was wrong for him. Sledge is a dingo, which by all effect would make him an indigenous Australian. 'Twycross' doesn't really suggest Aborigine and I'm wondering if I should choose something else.

Wednesday, January 25, 2017

12 months of Dogs Of War - January (Stylene) 02

One of these days I'll put up a picture of one of my 'Dogs Of War' characters wearing their armour with the helmet. Problem is that I want to show off my characters and the helmet makes it harder to identify who they are.

Anyway, here's another picture for 'Stylene January'. Gotta lift my game - January's almost over and I've only put up two pictures of her so far.
The sub-machine gun is something I sketched up randomly one day. I like the design, but don't have any plans to use it with my DoW series. Stylene's weapons of choice are dual pistols and a sniper rifle. The idea being that Stylene isn't physically strong - compared to the other DoW characters - so she wouldn't be able to handle the kickback from the recoil of a fully automatic weapons. Besides, she's the leader of the good guys - her role is more of a leadership one so leaves the heavier firepower to her team mates.

Wednesday, January 11, 2017

12 Months of Dogs of War - January (Stylene)

Right - time to start an idea I've had brewing since last year. I have twelve (main) characters for my Dogs Of War series and as there are twelve months to a year, what better than to combine the two? Each month over the course of this year, I plan to bring drawings of each of these characters, with bios and commentary on their development process.

So let's begin with Stylene Arkon. We've seen her a few times on this blog and a couple of times (thus far) on my YouTube channel. This year actually marks her 18th birthday - it was all the way back in late 1999 (November or December, not entirely sure) when I first designed her. She's come a long way in terms of visual design and it's only as recent as last year that I figured out how I wanted her to look. For quite some time there was something that -just- didn't feel right with her design. I was able to pinpoint it to her fringe and knew a slight redesign was in order. After some conceptualisation I came up with what you see here and feel I have finally reached a design I can settle on.

Tuesday, December 6, 2016

My sheepish return to blogging

Erm, hi.

Yes, yes - I know I've been on hiatus with no explanation for several months now. Apologies for not keeping you informed (if anyone actually cares). I've been busy. I've spent most of the year in full time work, spending what remained of my time and energy on my own animation projects. I had nothing left when it came to drawing and updating my blog, even though I wanted to. But anyway, work is done and I'm almost finished with my current animation project, so I have some time again to draw. I have a plan to produce a series of character art over the course of next year, so until then I hope to post a bunch of pics of military hardware from my 'Dogs Of War' series.

Anyway, here is some concept art of the fighter aircraft used by the Universal Alliance (the antagonists in 'Dogs Of War'. I can't remember if I've previously established that or not. Oh well - recap!). Influenced by aircraft such as the F22 Raptor, F35 Lightning II and the F104 Starfighter. It did end up looking maybe a little more similar to the F35 that I would have liked, but hopefully there's enough difference to set it apart. Not that it really matters anyway - I mean the early 1950's jet fighters used by the US and the Russian MiGs of the same era looked similar, as does the Eurofighter Typhoon, Saab Gripen and Dassault Rafale.

Saturday, February 13, 2016

Wolf O'Donnell (and some rambling)

I'm on edge.

I recently heard that a Sonic The Hedgehog movie has been given the green light. This adds to the ever-growing list of videogame-to-film adaptations. There's upcoming movies for Ratchet and Clank, Sly Raccoon, Uncharted, The Last of Us (I think that's still in development), Minecraft and Five Night's at Freddy's, just to name a few. With the increase of video game based movies, I'm getting wary again as to the possibility of there being a Starfox movie or animated series. Now, as I'm sure I've mentioned in a previous post, I'd love to see either a film or animated series of Starfox, but only if I have a role in it (preferably running it). I'm an arrogant bastard and I want to be the one to create it. Oh sure, even if someone else makes something, it certainly doesn't stop me from creating an animation of my own, but I want to be both the best AND the first. With the Starfox Zero coming out this year, it could get the attention of a studio. Although, thinking about it, there has been very little in the way of films based on Nintendo IPs. The Mario Bros cartoon series and the live action film are the only examples I can think of (well, yeah, there was also those Zelda cartoons within the Mario Bros series).

Anyway, now that I've finished my Unstable Housewife short, I'm getting back into the Starfox animation I've been planning. It was actually going to be further down the list of projects - I did have one more lined up before I reached Starfox - but have decided to bump it forward as I'm eager to get started and also because the latest game is coming out soon and I feel the timing might be ideal.

Here's a concept image of Wolf O'Donnell. The design is mostly based off the Wolf trophy from Smash Bros Wii U (because I'm lazy), with a few additions of my own. The colours need altering, but I needed to whip something up for the purposes of this post.

Thursday, February 11, 2016

Unstable Housewife animation - done!

Ah, finally finished my 'Unstable Housewife' animation. It was good to finally complete it. Took me nine months, working on it here and there after work and on weekends. Since my job also involves animation, it took a lot of effort to muster up the motivation. But it's done, it's out of the way and now I can think about my next project.

Here's the link to the video;