Sub heading

My Blog. My Art. My life.

Sunday, July 5, 2015

Falco

Continuing with drawing the characters from Starfox. I was going to start this post by complaining that Falco is difficult for me to draw and I struggle to get him to look as good as I'd like. However once coloured, it didn't look too bad. But Falco is still a challenge for me regardless.

Anyway, found out some conflicting opinions with Starfox Zero. I watched the Co-Optional Podcast (on YouTube) where they covered this year's E3 and spoke for a bit about SF Zero. There was criticism about the controls. The idea is that you control the vehicles with the control stick, but aim by using the gamepad's gryo functionality, which according to those on the Co-op podcast, felt clunky and awkward. However on the TV series Good Game, they were saying that although the controls felt like they would take some getting used to, overall Starfox Zero would be something the fans may enjoy. I like Good Game's optimism that SF Zero would be good, but I have to agree with the Co-ops negative opinion on the controls. I've played the 3DS version of Starfox 64, which also has the option of using the system's gyro controls to steer the vehicles. I've tried it and it doesn't take long before it becomes awkward and I've often found myself holding the 3DS at a weird angle despite that I'm flying straight. At present it sounds like with SF Zero you HAVE to use the gyro controls, but the Co-Op podcasters were hoping Nintendo relegate the gyro functionality to an option, not as a necessity. I hope they do too. To me the idea of steering with the control stick and aiming with motion controls sounds sort of like the 'pat your head and rub your stomach' clusterfuck.

Anyway, I'm still looking foward to ol' Starfoxy. I hear it's set for release in December so I really do hope Nintendo will use the time to take in feedback and refine the game. Like I've said before, Starfox Zero doesn't have to be a masterpiece, but I still want it to be good.

No comments:

Post a Comment