Well, it's December and here we reach the final character in this Dogs Of War nonsense I've been doing over the course of the year.
This is Keane and he is a bastard. No, I don't mean he's a bastard personality-wise, but instead is a bastard to animate. My animation style tends to be more 'cut out' - essentially a bunch of objects that make up each character that I push around when I animate. Not your traditional 'redraw every frame' style. Look, just go to my YouTube channel (TheIronGauntlet) and see my stuff for yourself.
All those rigid edges mean a lot of redrawing if I want to see smooth movement in my animation. Keane alone is the reason I would consider Dogs Of War to be a 3d animated series rather than 2d.
Keane is another character that doesn't (yet) have a surname. Not only that, but I also haven't decided what nationality he should be or even what dog breed he is. Very much a blank slate right now, though recently I have been thinking of making him Eastern European or something.
Keane is a powerful bruiser of a character, his origin being that he had been critically wounded and had his arms replaced with these oversized claws you see here.
The inspiration for Keane came from the Warhammer 40k table top minatures games, specifically from the Inquisitor line of gaming (is that still a thing or did they discontinue it?). Some of the characters I saw used in battle reports were crazed power-claw wielding gladiators and I thought it would be interesting to throw a cybernetic melee warrior into the mix. He did start off as a crazed, unhinged and unstable fighter, but over time I changed him to be more refined and intelligent. He actually has a soft side and his powerful claws become a liability more than anything.
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